3/10/2023 0 Comments Empire of sin updateOther changes are also on the docket, including a better variety of buildings and thigs, UI tweaks and the removal of full fast travel. I say that it's "apparently" the first version because I absolutely saw it crop up during my review, though it appeared inconsistently. The version after that will also let you actually auto-resolve it. This will give you the option to fight or flee from fights where your boss or gangsters aren't involved. The patch also aims to introduce what's apparently the first version of an auto-resolve feature. To get them to square up to you, you'll first have to try and steal from them. Knowing that, thugs will be less likely to start fights. These fights are all low stakes compared to the indoor ones, and they only ever go one way: with a lot of dead thugs. While taking on rackets and safehouses will be more challenging, this will be balanced out by fewer street brawls. Things won't be tougher across the board, though. You might also be able to find clues in those rackets, speeding up your investigation. There's a bit of randomness involved, too, as the chance to discover the HQ increases by one percent every week, which also goes up when you hit their other businesses. Instead, you'll have to attack their rackets and wait, both of which will eventually reveal your target. Safehouses will no longer show up on the map just because you've encountered the gang, and there won't be a way for you to quickly root out their location. Safehouse scraps are trickier than regular ones, but not so much that they pose any real difficulty.Īfter 1.03, says Romero Games, you'll need to work a lot harder to get to that point. There's no need to painstakingly build up an empire through thoughtful expansion, diplomacy and sneaky assaults, because you can simply saunter into an enemy boss's safehouse, kill them and take all of their rackets in one fell swoop. Safehouse battles ended up really being Empire of Sin's undoing.
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